Tuesday, October 7, 2008
In Deck
PAIN
So far, so painful (in a good way). I can't describe how much fun the game is and how easy it is to get a laugh out of. The 3 of us (my fiancee Rose, her son Gabe, and I) spent a couple hours jettisoning the poor little bastard avatar guy into the downtown area and rolling on the floor as grandmas got yanked into the subway and subsequently blasted right back out. Indeed it is a blast for the masochist in everyone.
MOTORSTORM
Well, we didn't get to play too much of the actual races in the game 'cuz Gabe thought it would be more fun to ride a dirt bike around and kersplode it into every wall and oncoming vehicle. Despite the fact we weren't playing the game the way it was meant to be played, the graphics were indeed awesome and the track deformation was definitely impressive.
MGS4
Here is where a majority of my solo game playtime was focused (which only turned out to be an hour and a half or so). Out of the hour and a half or so I had the game in the system, I think that I only played the game for about 30 minutes or so. A lot of the time was involved with the install, loading between levels, and watching cut scenes (being the lengthiest). The install time i figured would have helped to take the pain away from the loading in the game, but it still takes a moment or so. Nothing hatefull like the early PS2 days, but still a little annoying. Now I have heard some people complain about the length of MGS cinematics in the past, but its to be expected at this point. At least the cuts seem to be done mainly with in game graphics, and damn do they look good. I don't really mind them that much since I'm eager to see the last remnant of the MGS storyline (even though I missed MGS3 entirely). The gameplay is spot on with what I expect so far and the innovative new tools at Snakes disposal are fun to boot. I just made it to Drebin last night and the weapons trading aspect of the game sounds like it should be interesting, but I'll just have to wait 'till I get to implement it to see for myself. So far, I'm loving it and its brand of fucked up humor (including all the fake commercials packed into the game, like the Drill Sargent Workout program.)
That's all I have time for now, got to get to work at 6, which is creeping up really fast.
DoomStein, Out!
Monday, October 6, 2008
Gaming Update (Bioshock demo version)
here's what's been up:
NOT playing Call of Duty 4
since i got COD4 from amazon.com, i've played it almost everyday. it's a great game. the constant online shooting never gets old. even if you're playing creek for the fourth time, it's still fun and there is always some asshole sniping me from the waterfall. bastards......
but...
i haven't played it in a week and change. why? well.........
WIPEOUT HD
i love racing games. love them. so, took a chance on the sony based future racer. and jusus, is this one great. the beginning starts slow. getting you used to the controlls and the racing style. the presentation is just steller. those with HDTVs need to buy this game! looking at you, dustin. i'm not geep into it, but i plan on getting some more playtime in this week on my days off work. i haven't played anyonline yet. more about that later. a $60 game for $20? possiblly the best deal of the season if you're PS3 affiliated.
i have gone crazy on the photo mode. i'll post some sometime soon.
BURNOUT PARADISE
trophy hunting in burnout is not very hard. it's pretty fun busting out billboards and gates. i'm not so good at the flatspins or barrel rolls. i've set alot of records. only for them to be broken at some point in the middle of the night. (i have my game on a 24 hour scale. so, when i play, around 11pm after work, it's night out.) again, i haven't played online too much. i'll have to remedy that soon. i still can't believe that burnout has so much to offer for free.
THE BIOSHOCK DEMO
ok. it's the big day. i FINALLY get to play bioshock. sure. you all have played and beaten it already and you're all sick of it now, but damnit, i haven't played it and i really want to. so, after downloading the demo and playing it a few times, i can say this: 1. the game plays just like the 360 version. i remember the splicers jumping for the pools of water as you torch them with the incinerate plasmid. it's the same...mostly. 2. the game doesn't look as sharp as the other versions. now 2k knows that this is something that pisses of PS3 owners and they are working hard to bunp up the graphics before the release date of Oct 21th. but, this sounds alot like things PS3 owners have heard before. i really hope they get it together because i really want to get into this, even though i already know the story ends.
either way, i've pre-ordered Fallout 3 from amazon.com and i'll get it the day it comes out. sweet deal.
J.
Saturday, October 4, 2008
New Stuff (for me anyways)
DoomStein
Friday, October 3, 2008
Gaming Update Prologue (Bioshock demo version)
- playing Burnout Paradise, Pixel Junk Eden and Wipeout HD for trophies.
- my lack of COD4 time.
- the beginning of the month of hell.
- GTA4 getting trophies?!?!? i have to play through again?
- and, oh yeah, THE BIOSHOCK DEMO!!!
J.
Sin & Punishment 2 UPDATE!!!
UPDATE: As I hoped and predicted, Sin & Punishment 2 has been confirmed for a North American release sometime in 2009 and will be published by Nintendo. Apparently, Nintendo was unsure about this at first as the original was never a full retail title over here, but the sales of the Virtual Console release helped them decide to do the right thing and bring the sequel over (I feel like raising my arms into the air and yelling “WE DID IT!!!” Stephen Colbert style). Also, motion controlled aiming was confirmed. We’re in for a treat, shooter fans.
Here’s a look at the teaser trailer, showing jet pack fighting, an underwater level and much of the same craziness, with main character Saki fighting both Ruffian monsters and military forces—this time without the poofy pants:
Yeah, lots of other great stuff was announced (tons of games, including a long overdue new Punch Out!!, a new fricking DS model plus Club Nintendo finally coming to North America by the end of the year—fucking finally!), but for me, S&P2 is where the excitement lies. I definitely will be playing the original extensively in the very near future. If you haven’t downloaded Sin & Punishment yet on your Wii, now’s the time to see what it’s all about!
Max
Thursday, October 2, 2008
HOLY MIND READING, BATMAN!!!!!11@!2!

i was in the middle of writting another
"Games that need to be Remade" article. Max and i had been talking about doing multiple Capcom games for the site. i picked Strider. a game that's begging to be remade for this current-gen and, i think, could make for an great downloadable title. i got home from work and barly missed the debates, but checked 1up.com and saw that quartermann had heard something about a certain game maybe getting remade.
i'm starting to wonder if there is some kind of tap on my phone. how could Capcom know about my wishes? oh yeah..........
J.
Sin & Punishment 2!!!
One of the last N64 games, the original was only released on Virtual Console in North America, but it was designed for the US all along. When asked if Treasure was interested in a Wii sequel to S&P with motion controls in an interview with Treasure’s president months back in Nintendo Power, the response was Treasure would “love to make that game.” Well, now it’s coming to fruition. Hopefully, a North America release will be announced by NOA in their press event going on today and tomorrow, and there’s no reason it shouldn’t be. I don’t have time to carry on about the original game (I’ve got class in the next 15 minutes), but needless to say, it is one of the most awesome games I have ever played.

From screens taken from to my old crew at Nintendo World Report (with thanks), we can see that the game looks like more of the same shooting and boss craziness, but this time it seems there are jetpack levels! Wow. I really hope that aiming is controlled by aiming the Wii-remote (believe me, the game is made for such a configuration!).
Also announced were Wii remakes of the first Klonoa and the original Pikmin, a new Punch-Out game (could the rumors about the balance board being used for it be true?), a Wii-sequel to the DS game, Trace Memory and new installments of Wario Ware and Mario & Luigi for the DS.
All I have time left to say is that I’m stoked as hell and my day is officially made. It’s taken eight years, but Sin & Punishment is finally getting the sequel it deserves!!! With all my Xbox 360 craziness (don't even get me started about what's going on with it now) and these exciting announcements from Nintendo, Wii is set to be my most played console again in 2009!
Max