Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

Monday, March 23, 2009

Sega Gives Wii a Pair

We’ve all heard the story before: “Nintendo = TEH KIDDIE,” but Sega is stepping up and offering a couple of prospects for Wii that make this a much less viable claim by releasing House of the Dead Overkill last month and Madworld this month. It’s quite a one two punch, and gamers who check these offerings out are in for a treat.


House of the Dead Overkill



Sega has teamed up with Headstrong Games to give The House of the Dead series a much needed shot in the arm. Back in May, I was at a Dave & Buster’s with Maureen and my pal Mike, and we played House of the Dead 4 (or attempted to; it was a janky machine). There was some motion aspect of shaking the gun controller to the game, and I got excited that the game might come to Wii. What Wii owners gone is much better by a great margin: House of the Dead Overkill.


Overkill keeps the spirit of the HOTD series alive, but does it very differently; namely by framing the entire game in a “Grind House” style drive-in exploitation movie setting. There is lots of over-the-top violence and the most swearing in a video game ever--something Dustin has alluded to in his impressions of the game. But that doesn’t mean it’s a slouch in the gameplay. Far from it in fact; you’ve got to be quick on the draw to get several power ups and a careful shot to rack up massive combos, which in turn rack up points, which leads to cash to buy weapon power ups or new guns. Yes, it is the first HOTD with more than one weapon, and it’s a very welcome addition. The story is pretty engaging, albeit a bit silly, and there are even mini-games (how could it be a Wii game without them, amirite?) for 1-4 players.


If you were ever a fan of any of the HOTD games, you owe it to yourself to check out the latest and easily the greatest one, House of the Dead Overkill on Wii. It’s definitely not a kiddie game by any stretch of the imagination.


Mad world




Unbelievably, I have not picked up my copy of Mad World yet. Mainly because my tax refund check didn’t go quite as far as I hoped it would. However, I plan to pick the game up in the next couple weeks for sure. Therefore, I don’t know the ins and outs of the game, but I do know it’s an uber-violent brawler that is based on the evolution of reality TV shows becoming something called "Death Watch" where people tune in to watch people kill each other (a la the film Running Man). You take the role of a guy named Jack, a chain smoking, bike riding, doesn’t give a crap about anyone else, tough guy—and he will draw blood.


It seems that the main weapon of the game is a chain saw, though almost anything can be used for a weapon, from simple things like garbage cans to more ominous traps such as a giant aircraft engine conveniently parked near a battle area, to a passing subway, to a pit complete with a stomping spiked top to it.


One of the more interesting aspects of the game is that it is entirely in Black & White, a very interesting choice by Platinum Games, but one they came up with from the get go. It’s causing many to liken the game to Frank Miller’s Sin City franchise. The other awesome fact is that it’s being done by Platinum Games, who along with doing the promising looking Bayonetta, are also the remains of Clover games, who have done many great games including my beloved brawler God Hand.


Since I can’t give impressions, here’s a little look at the gameplay:



Call the Wii kiddie all you want, developers, especially Sega, are reaching out to mature audiences who have a Wii. There are other games like the new Tenchu game or the upcoming Dead Space semi-sequel coming in the Fall, or even the much hyped Conduit game. Right now, mature gamers have some quality choices on the Wii, and Sega’s offerings are definitely worth checking out.


Max

Tuesday, November 18, 2008

NEW SEGMENT: Classic Catch Up

Here I go busting out another new segment. With Classic Catch Up, I plan to take a look back at old classic video games that have made a comeback by way of Wii’s Virtual Console, Xbox Live Arcade or PSN. It won’t really deal with new downloadable software (including remakes of classic games), just games from yesteryear to see how they hold up after time has passed and our childhood rose tinted glasses no longer fit anymore. As always, I’m sure the other guys will throw in on this from time to time, as between the three of us, we’ve got quite a few retro entries to talk about.



Kicking off this first edition is Toe Jam & Earl, originally appearing on the Sega Genesis. After seeing my friends play through the first game on Virtual Console last night, Maureen and I were appalled: mainly because the game seems to have no appeal and looks horrible—not fun in the least.


The story is basically that two aliens, the three legged Toe Jam and the rotund Earl, crash their space ship and then must search several levels to find the parts for it. The levels are randomly generated, making it a new experience each time, and two players can play co-op with the game diverging into split screen when the two move apart from each other. To top it all off is funky 90’s style with Ninja Turtle like catch phrases and hip hop overtones. But is it fun? No.



Toe Jam & Earl’s biggest problem seems to be that unlike Sega’s mascot, Sonic, Toe Jam & Earl take things at a slower pace—a much slower pace. They basically mosey their way through the game, occasionally getting presents with random items which you hope are rocket boots or wings that make moving around tolerable, but these are few and far between. There’s also no attack button (although you can throw tomatoes at some enemies) and since you move so slow, it’s easy to become victim to one of each level’s many dangers. You can fall off the levels safely, which moves you down the vertical planet, but since the levels are randomly generated, the game slows down immensely as it must render the rest of the level on the fly as you fall.


The worst part? Players back in the day were expected to play this bore-fest in one sitting and there are no continues, no saves, and once you’re out of lives, it’s over (though players can give up a life to their partner, Contra style). Basically, the game is evil. However, playing it on Virtual Console at least you can utilize the save state. The game hit Virtual Console on Christmas Day, 2006. Merry Christmas kids! Nintendo hates you!


I'd warn against spending $8 on it on VC unless you do drugs, or enjoy torturing yourself (or both!). Last night, watching the game being played, Maureen and I saw no redeeming qualities, but don’t take my word for it. Take a look and see for yourself:



Max