Friday, February 27, 2009
Killzone 2 Kountdown: Medic Badges
It's the big day. No more words needed. I'll be playing Killzone 2 tomorrow, but until then, check out the Medic badges. Sounds fun. I'm still planning to rock the engineer class.....alot.
J.
Tuesday, February 24, 2009
Killzone 2 Kountdown: Assault and Engineer Badges
Assault class and badges
Engineer class and badges
More coming soon.
J.
Monday, February 23, 2009
The Best system EVER on Virtual Console!

While it seemed like the Virtual Console couldn’t be packed with many other video game systems out there, Nintendo has really reached and has today delivered the Commodore 64 on its Virtual Console for the Wii. Released in 1982 as an at-the-time revolutionary computer, the Commodore 64 housed many classic 8 bit games of the early 80s. Although the C64’s VC compatibility was announced awhile ago, three of its games have just been made available today (no one at a timing this week; I guess this is a pretty big deal to Nintendo!): International Karate, The Last Ninja, and Pit Stop 2, each retailing for 500 Wii Points ($5). All of these games stand out as being awesome when I was about the age of five. Still, retro-aholics should rejoice in this news...along with the folks who are excited that Minesweeper is now on XBLA.
Max
Nintendo DSi shows up on Nintendo Channel
Max
Friday, February 20, 2009
Opinion: Sony fans SHOULDN'T care if Square Enix RPGs are on the 360
It started with Infinite Undiscovery. And the results were not as pretty as SE and MS would have liked. The mighty Metacritic has it sitting at a interesting 68 out of 100. Most gaming outlet panned it, saying mostly that the presentation was flawed and full of all the clichés of most JRPGs. While some, like X-Play, praised the combat. Others like Gameradar, called the system “unsatisfying.” The game did well for the 360, selling about 400,000 copies. Making the new marriage seem, at the time, like peas and carrots.
Up next was The Last Remnant. And things seemed to go south. The game, again, was relatively met with mediocre reviews. And again, the Metacritic score lingers around 65 out of 100. Reviewers sited the game’s “repetitive battles, cluttered screens, and annoying 'quests'” (Gamepro) and “abysmal frame-rate problems and awful texture pop-in as well as obtuse combat mechanics” (Gamespot) as major problems. Gametrailer put at an 8.0, citing “The Last Remnant is a hard game to judge. A person's enjoyment of it will be directly related to how much they can tolerate the persistent graphical issues.” X-Play and IGN shared the sentiment, saying that the presentation was not up to par. X-Play went so far as to criticizing “the load screens, long cutscenes, and the battle system, saying the game played itself.” It didn’t seem to set the world on fire, but sold well at about 550,000 copies.
So, this leads us to the next in the line of SE RPGs only for 360, Star Ocean: The Last Hope. Reviews are filtering in and they are sounding good. IGN’s review is good for the game and will sell well regardless of reviews or Metacritic scores. But where does that leave the Sony brand? A console that doesn’t have a lot of JRPGs? Nothing. Fallout 3 was the game of the year and is a blast to play. The over-looked Folklore was very good, albeit different kind of role playing. The CRIMINALLY over-looked Valkyrie Chronicles is an awesome game that people who complain about the PS3 not having games need shoved in their asshole. On top of the other non RPG, PS3-only games that you know about already and the gems on PSN like PJ Monsters, Burnout Paradise, Super Stardust HD and Warhawk and I say “Why worry about games you aren’t going to play anyway?” (well, The Last Remnant is coming soon, but whatever)
The perception that Sony has no games is almost taken as a painstaking fact by the general public, even though it’s an outdated claim only used by partisan console owners and well…..fanboys. With Sony getting great reviews on the exclusives that are out (Flower; Pixel Junk Monsters) and that are coming out, (Killzone 2) Sony fans shouldn’t worry about what’s going on the other side. Sure, 360 folks have been riding high in the quality games department for awhile, but the PS3 is coming along alot better then people think. Stop worrying about what other people have and you don't .You should buy games that are out (and are rated great to awesome) before bitching about betrayals and whatnot.
And buy Valkyrie Chronicles already, lugnuts……….
J.
Dee Jay and T. Hawk Gone in SF4 but not Forgotten!
In the meantime, you may recall the brief article we did on SFIV’s full lineup, where we reported that the whole Super Street Fighter II Championship Edition gang would be there…except T. Hawk and Dee Jay. It seems these characters, one an apparently unwanted Mexican and the other the only Street Fighter created by an American (and thus presumably uncool to Japanese developers) had no place in the annals of new Street Fighter IV glory. Then again, maybe they did…and still might!
IGN has the goods from a recent Famitsu interview with SFIV producer Yoshinori Ono, who revealed that 3D models of both Dee Jay and T. Hawk were created for Street Fighter IV originally and the development team actually spent time working out how T. Hawk would fight in the new game. No reason was given for the fact the pair were ultimately left out, but Ono claims that if there’s enough demand from the fans, they may be added at a later time—though did not specify how (presumably through DLC for the home versions). Ono also hinted that if there’s enough user support there will be a Championship Edition of the game; no details were given on what that might include (more characters? Other modes? An excuse to re-live the multitude of Street Fighter II rehashes?).
So fans, it’s up to us. What are you waiting for? Start emailing Capcom, posting on their boards and others’ message boards and demanding these two characters on your own blogs! Their exclusion defies reason and they deserve to kick butt right alongside SFIV characters new and old! Get to it! We want Dee Jay and T. Hawk and we want them now!
Max
Thursday, February 19, 2009
The new Killzone 2 TV ad (is awesome)
I'm a PS3 owner. As a PS3 owner, I've been subjected to shitty ports, half hearted "such and such" killer apps, low expectations and doomsayers predicting the end of Sony at every turn. I'll admit that I doubted Sony. I didn't think that Sony could pull off anything that could change peoples' minds about the black box, but after watching the the new Killzone 2 TV ad......wow. I'll have to admit that I was wrong.
The trailer is very subtle while showing nothing but action and mayhem on the battlefield. (All in-engine, if you were wondering). I was reminded of the "Madworld" ads for Gears of War, without the catchy music. Sure, I was looking forward to the most debated game in history to see what the hubbub was about, but in the last few weeks, I've really gotten on the train for Killzone 2. The nearly across the board praise for the game, to mainstream gaming outlets having seemingly no choice but to admit that Killzone 2, in fact, lives up to the hype and passes it by and now, TV ads. Wow. Sony could be......well....let's wait until next week and see.
If you have doubts about what the PS3 can do and whether or not you should save some money and pick one up, I say, watch this ad. And if you STILL think that the PS3 is a waste of time, i really don't know what to say to you. Wait for halo 3 ODST on 360? Or.....whatever else Mircosoft has this year.
J.
