Showing posts with label scary. Show all posts
Showing posts with label scary. Show all posts

Thursday, March 26, 2009

Left 4 Dead DLC Coming April 21st



This may be old news for some, but I was at a buddy's last night and some of the people there did not know that the DLC for Left 4 Dead is coming on April 21st. Called the "Survival Pack," the free update will include a patch to play maps "Dead Air" and "Death Toll" in Versus Mode and include a Survivor mode where players are pitted against wave after waves of zombies as long as they live.


Once again, keeping you all in the loop. Oh, and J's right; I do have some stuff to say about Nintendo's GDC keynote, natch. Stay tuned.

Monday, March 2, 2009

Suffer Like G Did? House Of The Dead: OVER-MOTHERFUCKIN-KILL!!!!


MOTHERFUCKER! This is a damned MOTHERFUCKIN fun ass game! I can't tell you the last time I had this much of a MOTHERFUCKIN blast killing zombies! "What did I tell you about using the 'Z' word?" Sorry, I meant MOTHERFUCKIN mutants! "What's with all the MOTHERFUCKER this and MOTHERFUCKIN that, Stein?" Oh, thats just a bad MOTHERFUCKIN habit I picked up from Detective Washington, the new guy in the HOD series with the wallet that says "BAD MOTHER FUCKER" on it. He's also the ironic MOTHERFUCKER that calls every MOTHERFUCKER he sees a MOTHERFUCKIN MOTHERFUCKER except for the MOTHERFUCKER who actually is a MOTHERFUCKER! Then we have Agent Gwendollynn who you may remember from every other HOD game out there as Agent G. Together, G-Wash and the Zombie Sauce go chasing around Papa Ceasar, with the ever so busty (you'll see what I mean when you get there) Varla Guns, to exact vengefull justice before they realize that Papa is not the MOTHERFUCKER that they need to be putting down in this grindflick inspired B-shooter.

Now I'll tell you this right now, if you are a fan of "quality" (and by quality, I mean cheesy) 70's era grindflicks and light gun shooters, then this is the game for you. The entire presentation of the game from the intro to the loading screens to the music and scratchy ass film grain filter make this campy game stand out in the crowd of light gun shooter on the Wii. And by the crowd of light gun shooters, I mean all 6 of them... and 3, technically speaking, is a crowd. At any rate, the game gives off the low budget drive in vibe the whole way through, missing reels, plot holes and all.

Despite the "by the hour" hotel vibe HOD:O gives off, the gameplay is top notch. There are plenty of options available to you once you've made your way through the 2 main modes, including one of the options that most gun games have skimped on up till now, Dual Wield mode. That's right, you finally don't have to play as 2 characters to mow MOTHERFUCKIN zombies down with both hands. Weild 2 of the same guns, or any other combo of guns you have unlocked through out your progression. Of course, obviously, since 2 guns are supported, 2 players can enjoy the fun. It's always better when someone on the same couch can play with you.

There are a few minor hiccups that you have to overlook, like an occasional smidge of slowdown here and there when the action gets too intense, but just remember that this is the Wii we're talking about here.

So I urge you people, if you've got a Wii, you like light gun shooters, and zombies, mutants, and MOTHERFUCKERs (as well as people that would fuck their mother) don't offend you too much, then get ready to eat yourself a tasty, tossed brain salad, MOTHERFUCKER!

Oh yeah, if you don't approve of the phrase "MOTHERFUCKER", you probably shouldn't have read this article... MOTHERFUCKER!

Friday, January 30, 2009

“Beware of Zombies” Warn Texas Traffic Signs!

Zombies are everywhere these days: zombies in Left 4 Dead; not-really-zombies-but-still-very-zombie-like-people in Resident Evil 5. Now zombies are popping up in real life in Austin, Texas—or at least warnings of them are. Coming from FOXNews.com is the story that in the early morning hours of January 19th, several traffic signs were hacked into with cautionary notes about zombies on the freeway. A sampling of the messages on the signs are :


  • “ZOMBIES AHEAD”

  • “NAZI ZOMBIES. RUN!”

  • “SEEK COLDER CLIMATE. THE END IS NEAR!”

My goodness, this is too awesome for words. Of course officials in Austin are pissed, but I think it’s great and shows just how zombie obsessed we’re all becoming. My brother Patrick, who alerted me to the story, said that if he saw the signs he’d probably poop his pants and get the hell out of there, and laugh about it later. I’d have to agree. I’m constantly looking for signs of the Zombie Apocalypse, and this would probably put me over the edge.


Not really video game related, but worth sharing to be sure! Watch out for zombies!


Max

Tuesday, January 27, 2009

DEMO-LITION: Resident Evil 5

Yes, the RE5 demo is finally here, at least on the 360. Poor J is going to have to wait until Feb 2nd to sink his teeth into this demo on PS3. Of course, I’m lucky to play it myself; my brother, Patrick has experienced the Red Rings of Death on his 360 for the second time and he has had a customer service nightmare. More on that later… At any rate, he’s been borrowing my 360 as much as possible, so only today was I able to get my system back to download and try the Resident Evil 5 goodness.


More like creepiness!



I’ve only played a little, so consider these very initial impressions. On the upside, they’re mostly spoiler-free, but then again, so is the demo. The game plays almost identically to Resident Evil 4, and I’m not complaining about that! Apparently, there’s a control scheme that plays a bit more like Gears of War style, but I didn’t try that out in my initial play through. Although two-player co-op is available for either online or offline split screen, I only played single player. Hopefully I can get Dustin or one of my other buddies to try two player with me soon.


It’s all good though, because Sheva is a competent partner, who fights well on her own, gives you items you need when you need them and generally works better than almost any other AI assistant I’ve seen in a game. You’ll have to return the favor though, and watch her back, give her ammo and healing items when she needs it, and not leave her out to dry.


Even without playing on an HDTV, the game is beautiful. There was some small text at the beginning of the demo, but thankfully a microscope is not needed to read it when playing on normal resolution televisions. Characters are incredibly well-rendered and so is the varying atmosphere, which changes from dismal to almost blinding sunlight. The graphics are so good that the transition to cut scenes to gameplay is not noticeable. Throughout the game, there’s so much detail everywhere.


Once again, the infected are not quite zombies at all, but not exactly like the “Plagas” in RE4 either. They’re quite similar to the townspeople you encountered before, but when they get their hands on you, they choke you and you must rotate the control stick wildly to get free. The longer it takes, the closer they draw you in, and their mouths… Well, it’s not pretty and is very freaky. Like the Plagas, they carry weapons, but this time you can shoot them out of their hands (though shooting a bottle only broke it, making it no less deadly).


The controls are intuitive for the most part. I didn’t quite get used to changing weapons or items on the fly, which now does not pause the game and go to a separate menu while you do it. It really adds some hecticness to everything, which may be why I had trouble mastering it. Other than that, running, shooting, reloading, taking knife swipes and calling for Sheva are all very similar to RE4, thus pretty easy to master.


There are some new moves this time around. While things like jumping out of windows when you’re near them are done with a button press like last time, fallen enemies’ heads can be stomped on with a similarly-cued press of the X button. Sheva was able to kick some enemies, though I’m not sure if you can do that whenever, or only when a mob closes in tight. Another interesting thing was that I could hurt stunned enemies; after shooting them, an X button would pop up and Chris would deliver a strong blow that sent the enemy reeling even further, or would knock them across the room—where they then could have their heads stomped in.


One thing that struck me is that ammo seems to be in lower quantities than ever. Sometimes the only way I’d survive is when Sheva would toss me some ammo. Of course, this could have to do with my nerves on my first play through, but I wouldn’t be surprised if ammo (and health) has to be rationed carefully between Sheva and Chris. If one of the characters dies, it’s game over, so it’s a good idea to keep Sheva covered. If one of the characters takes too much damage, they can be revived and rescued Left 4 Dead style. Also like L4D, teamwork will definitely be a major aspect of gameplay—albeit to a smaller scale. In one of the levels, I had Chris boost Sheva across a roof, then covered her (unsuccessfully I might add, until I realized I had a sniper rifle) as she walked down and around and unlocked a gate that impeded progress. From what I understand, puzzles like these are plentiful in the game.


Overall, I didn’t make it very far. Mainly because in the two levels available, one had a chainsaw guy, the other had his new older brother, a giant axe guy. Both can kill you pretty quick. Sure, I fought back, but it was pretty much game over really quick. But what I played was enough to get a taste, and develop a hunger for more. Like any Resident Evil game, things always start out tough until you can acclimate yourself to what happens and how to best combat it. I look forward to mastering the areas of the demo while waiting for March to roll around, and am even more excited about the prospect of playing through a Resident Evil game with a friend for the first time.


I’ve also downloaded the FEAR 2 demo, so maybe I’ll have another DEMO-LITION up soon. Additionally, my brother Patrick has been writing up a guest piece on his experiences with Microsoft Xbox Customer Service that may be enlightening and helpful to those of us that will almost certainly deal with them again in the future.



Max

Tuesday, November 18, 2008

Left 4 Dead Multiplayer Impressions

With Left 4 Dead hitting stores today, I figured I better get my multiplayer impressions up ASAP. Of course, if you’ve been reading lately, you probably already know that this game is the shit and you should be getting it if you have an Xbox 360 or a PC. I’m really glad J got to play a little, as they’re not making a PS3 version and he needs more reasons to get a 360.Since trying out the demo solo, I’ve gotten a chance to play with my brother in a two player match, and other friends in a few three player matches.

Let me just say the obvious: the game is more fun with friends. The not so obvious? It is scarier too. Not only are you watching your own back, you need to help your team out too, which becomes a lot more urgent when it’s a real person playing (who can scream in terror for help over Xbox Live) over a computer player. I’m not surprised to read in J’s impressions that even when playing with random people, other players don’t act like selfish funhats. It’s most likely tied to the need for mutual survival; the more of the team that stays alive, the more likely you’ll stay alive. Not to mention, the more human players there are, the more threats there are too; more hunters, smokers (tongue guys), boomers (fat exploding guys)—so it’s best if every one works together.

The other interesting thing I noticed while playing is that things so INTENSE that occasionally other players may be so wrapped up in the grim situation that they won’t respond right away because they may not hear you; a few times both playing with my brother and in three player matches, things needed to be repeated. This is no fault of the online chat servers; instead it’s because of the amount of fear that overwhelms you.

Team tactics work a lot better in a group too. Plans can be made up and executed, and sometimes, more ground can be covered as the team can split up. However, I learned very quickly that you should never leave the group to go somewhere alone. There will be undead threats to face anywhere and everywhere you go, and if you don’t have at least one other team member with you, there won’t be anyone to save you once things go bad. But sticking in a tight knit group while patrolling the area, there are few challenges you won’t be able to fend off successfully.

With real players, you’re able to plan as a team, verbally call out for rescue, and hear other people in the group freak the fuck out. It also makes the sense of accomplishment much greater when everyone makes it out of a level alive. With the demo being only two levels, I’m sure things get even more intense and the need for cooperation increases. And in the final version, there’s also multiplayer matches where you can play as zombies hunting humans.

Multiplayer puts an already great game over the top. Don’t miss out on Left 4 Dead; again, it’s out today.

Max

Monday, November 17, 2008

DEMO-LITION: Left 4 dead edition



you may have heard about a game called Left 4 Dead. catchy little title. i first heard about this at E3. in between fallout 3 and gears of war 2, was a game i'd never heard of called Left 4 Dead. being a valve game, i didn't pay it much mind since my laptop isn't as awesome as it should be to run a valve game and head honcho Gabe Newell doesn't think that certain gaming systems are worth the headache of programing for.

i didn't pay much attention to the title since there wasn't much chance that i was going to play it. months go by. fallout 3 comes out and is awesome and huge. then i start hearing about this game, left 4 dead again. i see videos. it looks cool. a new take on survival horror and co-op. whatever. "i'm not going to play it." i said.

so, i opened up my steam account because i like to justify still having it on my laptop since no games i like to play will run on it, and i found that i had 23 hours to play the demo for L4D. hmmm. so i go to canyourunit.com and found that i could run it, on very low settings. so i DL'ed it to see what the fuss was about.

first off, the game is FUCKING SCARY!!! i jumped out of my chair more than a few times. and playing it in the dark isn't the move. the whole point of the game was the feeling of being alone with three other people and the fact that at any moment, you could possibly get ripped to shreds by half dead freaks. it was insane! playing with other people was very interesting. the people i played with weren't the normal, out for self, ass clowns that don't help when you're getting pinned down by gunfire. they healed me when i was down, shot boomers and smokers when i was about to get wasted while my back was turned and they yelled for me to hurry up when i was getting to far away from the group. the sparse music only added to the fright. string stabs and general droning ambiance mixed with the silence made hearing the oncoming footsteps that much more dreadful. you know they are coming. you don't know how many there are, but you know there's going to be alot of them. i quickly got sucked into to game. something i wasn't planning on.

i now see what Max was going on about. it's shaping up to being a really good time and with the possibility of a 360 showing up in my house this x-mas, i could be jumping out of my skin more often than playing the last level of manhunt.

Left 4 Dead is out tomorrow. demo is available now. and the original manhunt is really good. not like that other manhunt.......


J.

Tuesday, November 11, 2008

Taking Zombies out Co-op Style!

With Halloween not too far behind us and me just having finished the Max Brooks’ masterpieces The Zombie Survival Guide and its pseudo-sequel, World War Z, I’ve had zombies on the brain. Since the original Resident Evil and House of the Dead games, zombies have been antagonists and cannon fodder in many a video game since, with gamers having satisfying results killing swarms of undead. (My brother is playing Fallout 3 and tells me one of the cool things about the game is that the mutant enemies look a lot like zombies). And so, with new games coming at us from all sides, it’s inevitable that some of them feature shambling corpses out to eat our brains.


However, this time around, there are a couple offerings that capitalize on what makes zombie movies so awesome: co-operation. What’s cooler than seeing a group of survivors working together to hold their own against onslaught after onslaught of undead? Both Left 4 Dead and Resident Evil 5 will feature online co-op for their main games, and I couldn’t be more excited about it.


Left 4 Dead



In Left 4 Dead you control one of four survivors. Each one has a specialty and team work is desperately needed if you plan to survive the attacks of the undead. You’ll need all the teamwork you can muster, as the zombies in the game are anywhere but in pre-determined locations, allowing you to get used to the scares. No, in Left 4 Dead, zombies manifest randomly in the levels, meaning you’ll never know where or when you’ll be attacked. This is worth the price of admission alone for me. Not only that, zombies are everywhere and can come at you at any minute. Because of this, it’s not a good idea to run and gun carelessly ahead of the group. In L4D, you’ll have to establish team tactics to work through each fight, all the while being careful not to accidentally shoot a fellow survivor. This gets tricky when quarters get tight, like crossing a rope bridge or working your way through derailed subway cars. Teamwork also comes in handy for rescuing beleaguered teammates who are overrun by zombies, or being dragged away by certain members of the undead with enormously long, snakelike tails. You’ll also have to rely on team members for healing, or the occasional pick-me-up. It looks like making it through the game is anything but easy, so it’ll be good to have not only one person watching your back, but three.


Resident Evil 5



While we won’t be seeing RE5 until the middle of March of next year, I know it’s on the top of just about everyone’s “Must Have Games in 2009” list. One of the things that makes RE5 so exciting is that it features online co-op via a partner for Chris Redfield, a woman named Sheva, who can be controlled by another player online. The two will work together in fighting off the “not-quite-zombie” infected townspeople that fill the game. They can do a co-operative attack moves if players can pull off the timing, and also both players will be able to keep track of one another at all times, so if things get too hectic for one of them, coming to help won’t be a scavenger hunt. Keeping each other alive will be essential, as if one of the characters dies, it’s Game Over. Another important aspect of the co-operative play in the game will involve sending one character off to accomplish something to continue progress through the game. For example, there is a part where Chris boosts Sheva across a roof so she can go down and unlock a door from the other side. All the while of course, infected townsfolk are out for blood and the two characters will have to fight them off to succeed, one from a distance, and one up close and personal.


It’s really great to see teamwork aspect of zombie-crisis movies make its way to the interactive medium. The zombie apocalypse is something we definitely shouldn’t face alone, but something friends should join forces to combat, to kill, strategize, and scream with one another!


By the by, the Left 4 Dead demo has just become available online now on Xbox Live, and includes multiplayer. Booyah!


Max